![]() The structure for these games goes all the way back to PS1 and PS2. if the icons and markers were not accurate and precise, such a location could be come very tedious and annoying as it would be very difficult to find the correct buildings for missions etc. Spider-man needs to have the structure it does, it needs to be set in an open-world New-York, nothing else would really make sense. So I dont understand why you would lump it in with the rest. even the latest GOW Ragnarok is not open world and has no real Ubisoft qualities at all. Uncharted, TLOU, GOW are all wide linear. The hallmarks of the Sony AAA experience are cinematic storytelling, engaging gameplay, excellent production quality equaling or surpassing basically all others in the industry and USUALLY a wide-linear structure but have moved to more and more open world lately. ![]() Uncharted and Uncharted 2 were the game development renaissance for Sony, then leading on to 3 and TLOU. Sony tentpole AAA games in the modern age have their roots in the Uncharted Series along with heavy influence from Kojima throughout the history of PlayStation going back to the PS1. Which is why some people love it and are able to take advantage of what it offers, and others. I agree with you that Elden Ring had a more similar feel to Zelda in that it feels like the game is what you make of it. I don't talk about it a lot here, as I don't really see the point, but I know what I played. I will be shocked if it doesn't win GotY this year. Unless of course you are a masochist.Īgain, the weird campaign to try and knock this game down a peg continues. You aren't putting that much time into something unless it's a ton of fun. I've never spent 200 hours on a game in my entire life (that I am aware of, maybe Street Fighter 2?). you spent 200 hours on a game released a month and a half ago? That's insane. Just got told by a coworker today she finished it over the weekend and she called it a "magical experience." She put in nearly 200 hours (like you) as well. Yes there are "types of content" but it hardly feels "copy and paste."Īgain, there is a reason people love TotK and it's selling gang busters. Other than the Rayman games, Splinter Cell, FC Blood Dragon, and the first Crew game there's not much modern Ubisoft games I enjoyed.Īlso disagree with the sentiment of your initial post. Other than the Rayman games, Splinter Cell, FC Blood Dragon, and the first Crew game there's not many modern Ubisoft games I enjoyed. ![]() Its close to the real thing but you can grasp the lack of human element right there. I think Ubisoft its just an AI that pumps games here and there. Maybe I am biased but you can feel the tedium as you play them. Its feels more of a job than a game.Īnd most post Ezio trilogy Ubisoft games in particular, they have this thing. With these other AAA games you know from the get go that you have collected 1/1567 pebbles, 4/546454 feathers cleaned 2/54 bandit camps and so on and so forth. Open world games for sure, but they put the player more in the drivers seat. You can't deny they were heavily influenced by Ubisoft action adventure games (Days gone, HZD, Ghosts, Spiderman, God of War) The extra polish and more interesting characters and stories somewhat helps overcome the Ubisoftian origins. I find more things in common between Ubisoft games and modern Sony tentpole AAA. Every game I played from Ubisoft after that shared the same flaws of severely uninspired game design.Įxploration is still Zelda's strongest aspect alongside the powers, it's everything else that is lacking (story, combat game play, equipment breaking, endless boring lines of non-voiced brain dead dialog).Īs for Elden Ring, the massive size comes at the sacrifice of From Software's great level design that we saw all over previous games but that in Elden Ring is reduced to a few small areas. I remember playing Prince of Persia in 2008 and the game was symmetrical, revealing everything beforehand allowing you to easily guess everything that was coming your way. ![]() The devil is in the details for this type of thing. Click to expand.Then maybe Ubisoft should do it? How you present something is important.Įlden Ring is really smart about this, it doesn't even let you figure out the size of the map because it adjust the zoom to only the pieces you have already found and a big part of the map is underground. ![]()
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